2023-01-31

Swords of the Serpentine - Kumisbir Beyyenay, nasty business impersonated

Onto the fourth and last member of the mercenary gang: Kumisbir Beyyenay.

He was found as a child, crawling alone across the prairie of Votavni. The tribe that found him first thought that his family might have been victims of an ambush. The trackers never found anything, though – the trail the toddler had left was surprisingly long, but just vanished at one point. The kid was taken in and raised as one of the tribe’s children. Over time, the nearly inevitable happened – strange things around Kumisbir, prophecies told, and it became clear the child was touched by the gods. Fast forward a few years, and you could see teenage Kumsibir legging it as fast as possible to escape a life he didn’t want. But he still loved his tribe, and to this day he has not told anyone about the prophecies, or what was planned for him. Kumsibir has become an infamous mercenary, far away from home. That was several decades ago.

What would a band of misfits be without a strange older sorcerer? So, here he is, Quiet, Curmudgeonly, Wily, Cowardly, and above all Loyal companion of Vera, Henrique, and Hieronimo. Well, and Coba, though he hasn’t quite figured that mystery out yet – see Vera’s entry for more on that. He is the one companion who has some residual nagging feelings when he interacts with their new friend, though. 

For him, best in life are:

  • A warm, soft meal.
  • Striking an enemy from behind.
  • A night under the open sky, ideally with song and wine.

He has 12 Morale and 6 Health. His Investigative Abilities are Servility 1, Taunt 2, Corruption 4, Forgotten Lore 2, Leechcraft 1, and Prophecy 2. As for his General Abilities, he makes do with Bind Wounds 4, Preparedness 8, Stealth 4, and Sorcery 12. His Allies are Outlanders and Mercenaries (each at 1), but he also doesn’t like people from Votavni (Outlanders -1). 

He learned his Sorcery in his youth, and his sphere from them is still Life. He has grown, of a sort, since then, and learned to manipulate Curses, Weapons, and - mostly due to an ill-conceived bet with a minor god of war - Hair. Since that weird event he has learned that it is hilarious to strangle enemies with their own beards, so there is that. 

Iconic features that make him very recognizable are:

  • A badly bent back.
  • Talismans, colorful bands, herbs, and tinctures. All for show.
  • A few yellow teeth, the ones who remain.
  • A piercing gaze filled with scorn, and some tiny spark of mischief,
  • A rusty dagger.

And he also has a sheet.

And with that, the challenge has been met.

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