Showing posts with label Blue Planet. Show all posts
Showing posts with label Blue Planet. Show all posts

2024-01-18

Day 12: Blue Planet - Alyssa Caultron, free woman / Alyssa Collins

Alyssa was a proud citizen of Haven once, born on Poseidon, another descendant of the first settlers. When Earth got into contact again, sending new people, she was initially elated. Life on Poseidon wasn’t exactly idyllic all the time, and she had grown up on stories of the home planet. But when the corporations appeared, and the military, and more and more people, she felt less and less like this was still her home. So she did the only sensible thing, in her opinion, and moved far away to the frontier. Which was pretty easy for her - she worked with a small trading company and had saved up enough to purchase a small transport hydrofoil with her partner Peter. It took the two of them a while to gain the trust of the locals, but for a few years now Alyssa has been a fixture of the area, making sure the people got access to goods and equipment they otherwise wouldn’t have. She has a meager income, but it works for her. Pity that Peter didn’t live to see it; he died in a small altercation with a Lesser White two years ago.

Of course, it does help that Alyssa Caultron is actually the cover identity of Alyssa Collins, a Gendiver agent who is keeping an eye on the general area. The biggest competitor of Anasi, Gendiver seeded large parts of Poseidon with such agents, and this program has paid dividends in most cases. The area Alyssa is keeping an eye on is pretty low on their list, but that might change soon. Like other agents of that program, she has the Survivor Genmod, which means she can survive in environments where most people would struggle. Originally Alyssa was in since she honestly believed that her work would prevent violence from locals due to misunderstandings and that Gendiver would be a benevolent influence. By now she is far less sure of that - unlike other agents on the list she has developed suspicions of her supervisors and the motivations of the corporations, and has real sympathy for the locals.

Attributes

Cognition 1, Psyche 0, Coordination 1, Physique 0. The Survivor mod gave her +1 Physique, already been added.

  • Cognition 1     ->    Observant 3 Calculated 2
  • Psyche 0      ->    Charismatic 1 Intuitive 1
  • Coordination 1 ->    Graceful 2 Precise 2
  • Physique 0  ->    Fit 1 Unassuming 1

Strain

She has 1 Mental and 2 Physical Strain, with her genmod package raising Physical by 1 (calculated in).

Skill sets

  • 3 Native Trader -> Local Fixture -> Convincing
  • 4 Gendiver Agent -> Surveillance -> Physical Intrusion Expert
  • 4 Charismatic ->  Experienced Negotiator -> Subtle Questioning
  • 3 Boat  Captain -> Navigation ->  Hydrofoil Maintenance
  • 2 Combat Training -> Weapons Specialist -> Hand-To-Hand Expert
  • 2 Native Daughter -> <Island> Resident -> Knows Everyone in <Area>

Tags

Alyssa has:

  • Secret Agenda (she will avoid drawing attention to herself)
  • Suspicious (+2 to resist persuasion)

Tracks

COVER IDENTITY

Second skin (+4/-4), Tested (+2/-2), Holding (0/0), Suspected (+2/-2), Blown (+4/-4)

Ties

Alanis Greber Friend Trading Partner

Windsong Friend Storytelling

Biomods

The survivor biomod complex provides the equivalent of the improved blood oxygenation respiratory filter, anti-poison, and immunological symbiote. She heals 25% faster as well. She also has an Extrasensory Perception Enhancement (giving her a Danger Sense and Empathetic Connection), meaning that she can read people around her far more reliably. Finally, she has Telescopic Vision. Not counting the Survivor Mod (which counts as ‘species’) she has spent 95k.

And here is the Google Doc.

And that will be it for Blue Planet; I was thinking about making a Cetacean character, probably a Dolphin, to round out the group, but the rules for that are not complete yet. Since I cannot think of a good replacement, the four characters I made so far will have to suffice.

2024-01-11

Day 11: Blue Planet - Olaitan, native village doctor and eco-protector

OK, this year I have some timing issues, so I will cut down on the description here. Olaitan is a descendant of colonists from the first wave - ca. 2085, we have 2199- and had lived in a small village very similar and somewhat close to the one we met in the last posts. His community has a lot of dolphins, and he has always felt closer to them than the other humans. His home wasn’t destroyed, but instead saw Anasi planting down a small mining outpost. Life… changed. Olaitan understands what the corporations are about to do, and has decided to fight back. His parents, as most first-wave colonists, were aquaforms, essentially treated genetically and with minor surgery to give them aquatic-mammal-like characteristics. Their blood binds more oxygen, they tolerate cold better, see in low light conditions - they can dive longer and more deeply, and stay in the water a lot longer than unmodified humans. The genetic changes were coded to be dominant, and so Olaitan inherited all of those; the surgical changes were done using medical facilities well before Recontact. Since the advent of Long John, more modern, better-designed Aquaform modifications exist; alas, he has the old-school one.

Attributes

he adds +1 to Physique due to Aquaform. 

  • Cognition 2     ->    Cunning 4                Knowledgeable 3
  • Psyche 0      ->    Approachable 1          Brave 1
  • Coordination 1 ->    Dextrous 2 Precise 2
  • Physique 0  ->    Handsome 1 Tough 1

As an Aquaform he also gets +2 when rolling aquatic skills.

Strain

He has 1 Mental and 1 Physical Strain

Skill sets

  • 3 Native Culture -> Local Villager -> Cetacean Culture
  • 4 Local Doctor -> Emergency Medicine -> Cetacean Biology
  • 2 Aquatics -> Free Diver -> Harpoon Hunter
  • 3 Poseidon Wildlife -> Ecological Warden -> Rifle shooting
  • 4 Survival Training -> Poseidon Frontier -> Hunting
  • 2 Hydrofoil Pilot -> Navigation -> Chases

Tags

Olaitan has:

  • Charming Smile (+2 to persuade manoeuvres)
  • Negative attitude (constantly complains, and will focus on reasons why a plan will fail)

Tracks

Oliatan is all about protecting his community so let’s go with:

My village

Sacrifice Anything +4/-4, Dedicated +2/-2, Loving 0/0, Distant -2/+2, Estranged -4/+4

Ties

  • Alanis Greber Romantic interest Friends
  • Stargazer, Lamprey, Windsong Close Friends Shared experiences
  • Leonard Ungolu Adopted Child Protect and Nourish

Biomods

  • Magnetic Orientation (can sense strong magnetic fields and use them for orientation)
  • Adrenal Shunt (eliminates penalties on Cognition or Psyche due to surprise, stress, or fear. Can allow an adrenaline rush afterwards which gives +2 to Coordination and Psyche for [Attribute] rounds).


And here is the Google Sheet.


2024-01-10

Day 10: Blue Planet - Darshana ‘Shane’ Deol

Darshana Deol grew up as the middle child in a GEO military family. As a military brat she dreamed of her mother’s exploits, while she and her siblings dutifully followed her analyst dad’s advice and went to school. But Darshana was her mother’s daughter, and more interested in the physical side of life. She also developed a keen sense of justice, often daydreaming about old stories of truth and the strong protecting the weak. Rambunctious, athletic, and having a hard time sitting down and studying an academic life was never in the stars for her. But the stars were. 

More or less drifting along the path that was open to her, Darshana did well. Her five-year GEO military career led to an offer by Anasi, who were looking for well-trained soldiers. And they offered her genetic modification, to be precise the rather novel Postnatal Herpetogenetic Enhancements treatment. PHE is meant to give the carrier some advantages based on lizard physiology. A variant of many hybrid genetics programs that had recently entered the high-end market, PHE is a bit less extreme and meant to make the carrier more durable, stronger, and more dexterous. Ideal for a soldier or guard, in other words. In exchange, Darshana would have to be willing to fly to Poseidon and help protect Anasi personnel and assets. Shane, as her peers called her by now, really liked the idea - working to protect settlers of the last actual frontier was a dream come true, and the genetic modification - usually far out of reach for someone with her financial means - was only the cherry on top. It did help that she had heard that Poseidon had many, many hybrids, and far less prejudice against them. Modification went very well, and 6 months after the first needle poked through her skin, Shane walked onto the shuttle for the next step of the journey. When she looked into the mirror her face was partially tinged blue, as were other parts of her body, and she had developed scales. She had already mastered controlling her more substantial strength, under careful supervision - the medical facility had taken excellent care of her. Anasi was clearly where she was meant to be. She noticed that no one else sported such modification, and sometimes idly wondered if Anasi had plans for her. Going above and beyond on behalf of her benefactor seems ok with her, though, and she trusted that she’d have ample opportunity to pay them back.

Once underway Shane made friends quickly, and she even befriended a French researcher, a slightly klutzy Marine Ecologist we already know. It was very obvious that Neva would need someone to protect her, and at one point Shane admitted to herself that she got a slight tingly feeling in her stomach at these thoughts. But she is a professional and was determined to do her job and make her parents proud. 

Once in Haven, the job turned out to be more monotonous than she had hoped for, although she always knew that it wouldn’t be as exciting as her favorite stories. Lots of guard work, patrolling, checking equipment. Still, the air was cleaner than any she had breathed before, and when you went out for a swim there was always this intoxicating feeling of being whole. It was her favorite place to be. Every once in a while, someone needed to be handled, a thief or someone a bit too enthusiastically yelling anti-corpo slogans. Nothing bad, really, just normal guard stuff. And then there was the announcement of a prospecting trip, as they happened from time to time, and that she and another new guard would join a larger team of more experienced guards. Neva had specifically requested her presence, and Shane would protect her and a few prospectors as part of a small team. No issues were expected, but she did notice that the general loadout was a bit heavier than seemed appropriate. The older guards were also weirdly stand-offish, obviously bothered by her inhuman features. Once on location, her team was sent to a location at the border of the village to set up some sensors. They were nearly there when the engineer with them asked to go back - he had forgotten some equipment. Halfway back they suddenly heard weapons fire. Based on the sound, the first shot wasn’t fired by the locals. Shane steered Neva and the engineer who was with them into a smaller, easily defensible side street. Then she turned and saw one of her fellow guards gun down a fleeing, unarmed family. The guard noticed her, and barked orders - the locals ‘were all terrorists’, they had run ‘into an ambush’, and she was to indiscriminately “defend” herself against the locals. 

She shot the murderer. Then she grabbed the wailing teenager who had survived the attack, grabbed Neva and the engineer, and worked to save as many innocents as she could.

Shane is a hero. She saved eight people that day and killed two more murderers. She managed to get all eight far enough away from the village in a stolen boat and managed to keep them alive until rescuers from another island arrived. And she is filled with a purpose she didn’t have before - Shane finally knows precisely who she is, and why she is here.

Let’s stat up Shane. 

Attributes

Shane will be fit, but maybe not quite as good with people. How about Cognition -1, Psyche 0, Coordination 1, Physique 0. As an exceptional person, she also adds one rank and increases Physique to 1. The PHE genotype adds another +1 to Coordination, and +2 to Physique. Physique now exceeds baseline human maximum; Shane is extremely strong. For her focus attributes (which are +1 higher than base, one of them +2) she gets:

  • Cognition -1     ->    Focused 0                Humorous 1
  • Psyche 0      ->    Easygoing 1            Gutsy 1
  • Coordination 2 ->    Explosive 3              Fast 3
  • Physique 3  ->    Fit 4                          Unassuming 4

Note that the PHE also means that she gets -1 on social maneuvers. Not a direct attribute malus, but it does affect her rolls.

Strain

There are mental and physical strain. These are not hit points, but points that can be used to indicate additional effort, and therefore can be spent to either slightly nudge a target number or reroll a failed roll. With Psyche -1 she has 1 Mental Strain, and Physique 3 means 3 Physical Strain. PHE adds another point to Physical Strain. Shane will also heal in half the normal time.

Skill sets

Her six skill sets will be:

  • 4 GEO Combat Training -> Small Unit Tactics -> Hand-to-Hand Combat
  • 4 Incorporate Free Zone -> GEO Liberation Facility -> Urban Survival
  • 3 Newcomer Culture -> GEO Culture -> Incorporate Survival
  • 4 Stand-Up Gal -> Social Butterfly -> Friendly
  • 3 Media Buff -> Conviction -> Sense of Justice
  • 2 Poseidon Corpo Guard -> Anasi Culture -> Driver

Tags

Shane has two tags

  • Aches for Justice (+2 to rolls when directly dispensing such)
  • Born Romantic (easily distracted by love and relationships)

Tracks

She also gets one track, with the group track TBD. I will give her Loyalty, a suggested example track that I think fits - Shane is sure Anasi are bad people, but she is also not quite sure yet that the insurgents are necessarily better. The stages are: 

Would Die For You +4/-4, Got Your Back +2/-2, On the Same Side 0/0, Mistrust -2/+2, Knife In Your Back -4/+4

Ties

Her ties are:

  • Ken Garret              Ally              Protect
  • Stargazer                Friend          Emotional support, blowing off steam

Ken Garret is another escaped Anasi employee, the engineer who was with Shane when the attack started - he is a non-combatant, also a lot older. Stargazer is a young dolphin who is part of the insurgents. Shane and he got along immediately, they have a similar outlook on life

Biomods

Biomods for hybrids cost 25% more, the hybridization itself doesn't cost.

  • Defensive Subdermal Plates (+1 to protect hand-to-hand-maneuvers)
  • Rib Covers (Armor +1, in addition to other sources)
  • Night Vision

All of these are pretty low in cost (the total for Shane is < 22k) and seem fitting for an elite guard that is already primed for hybridization, which itself costs 10x more. Note: Yes, Anasi had plans for Shane that she does not know about.

As before I will skip Gear, Weapons, Armor, and will link to the Google Doc for Shane.

 



2024-01-09

Day 9: Blue Planet - Neva Gros

Day 09: Blue Planet - Neva Gros

Next up I will create a crew for the game Blue Planet: Recontact. Blue Planet is a bit of a white whale of mine - I discovered the previous editions just as life forced me to drop ttrpgs as a hobby for a long time, and I never got to run it. Although the background is a bit too much my thing - the game is set in a future in which humanity nearly wiped itself out with badly understood technology and wanton destruction of Earth’s ecosystems. Shortly before things came to a head a probe discovered a stable wormhole on the outer edges of the solar system, with a planet suitable for human life on the other side - the water planet quickly named Poseidon. Colonists were sent and managed to set down, just as the aforementioned disaster struck, and Earth stopped thinking about any colonists out there. Decades later, after humanity managed to somehow claw back from the brink, they remembered. New vessels were sent and discovered that the previous colonists survived and thrived, establishing a kind-of-solarpunk society. Small groups of humans living while minimizing their impact on the environment, meshing old and new technologies. The newcomers also discovered a weird substance that turned out to be a massive multiplier in boosting genetic engineering, including human longevity. A gold rush for this ‘Long John’ has set in. An organization was founded to organize mitigation of the consequences of ecological exploitation of Earth as a quasi-Earth government, and they have a strong presence on Poseidon as well. Alas, the planet is very large, and there are still very few people here. In other words, the GEO cannot be everywhere at once. The setting is pro-environmental protection, anti-colonialist, suffused with cool ideas about alternate ecologies and lifeforms, and is a heady mixture of cyberpunk, solarpunk, horror, Wild West, you name it. For the purposes of this specific set of PCs, I will ramp up the already present anti-colonialism themes quite a bit, by the way. Just a fair warning.

The third edition of the game, featuring a modernized system and background, was kickstarted a while ago, and while the publication is still some time of - I am hoping for later this year - a lot of content has been released to the backers. A QuickStart exists for the edition and is freely available for example at DrivethroughRPG.

Anyway, I am thinking about a crew of people who find themselves in bad situations, a varied mix that have one thing in common - reasons to massively dislike or even hate one of the companies spearheading the exploitation of the planet. Their enemy will be Anasi, a company specializing in various genetic treatments that is a big player trying to get as much Long John into their hands as possible, no matter the consequences to ecology and people. Our crew will consist of Exceptional people, which is the middle of the three possible starting tiers. The others are Everyday and Elite. Exceptional means our characters get 1 bonus attribute rank, 1 bonus focus attribute rank, 6 skill sets, and 18 skill set ranks. They also get up to 125,000cs worth of biomods.

The first character will be Neva Gros. Originally, she is a marine ecologist who was hired as a consultant to ‘advise on ecological matters’ for their efforts on Poseidon, on the recommendation of her supervisor in grad school who is close friends with a geneticist at the company Anasi. Bright-eyed, motivated, ink on her diploma still wet, she was admittedly a bit blinded by the very flattering hiring process, the promise of unique research opportunities on the first planet humanity ever settled, and a very nice salary. It took Neva several months to allow herself to see what she was actually hired to do: provide a thin green/blue veneer for rampant ecological exploitation and destruction. And then she was sent along on a prospecting trip, and witnessed what would later appear as a line item in a company report on the acquisition of site LH_T3  that read ‘altercation with local terrorist forces, 8 guards KIA, 2 researchers and 3 guards MIA, 40+ native elements removed.’ 

During that event, she was made fully aware of how brutal the company she works for actually is in the worst possible way. How she changed sides at the time will become clearer in later entries. Important for now is that she is one of two people who ditched Anasi and decided to side with the fledgling insurgency that started that day.

Neva is an unmodified human. The system and background have various genetically modified varieties of humans and uplifted species, all of whom can be played, but she is just a plain old baseline human. She didn’t realize it at the time, but part of the reason she was chosen was her charisma and appearance, the ideal person to roll out and tell a story about all the good things the company does - pale, tall, with long blonde hair and a good if cost-efficient fashion sense, and charismatic in a slightly self-conscious way. During her time on Poseidon, she has developed a strong tan, her hair tends to be a bit wild and kept in a strict ponytail to stay out of the way. Clothing-wise she goes with whatever is practical, something that comes easily to someone with the amount of field experience she has. People who meet her tend to like her immediately, and she has an assuredness in her manner she didn’t have before. But some also see her other side, the one that comes out when she has had enough, the nasty, take-no-prisoners side. There is little middle ground.

She is angry that she believed the lies she was told and wants to find and punish those responsible. On a larger level, she has no idea how to protect Poseidon and is too aware of how monumental that task is. But something has to be done, and she can’t look away anymore. 

Reputation-wise, few people in the frontier know of her. Some know she switched sides, but many do not. Those who do not tend to see her as a harmless egghead with dangerous bosses.

Attributes

As all characters, she has four Attributes (Cognition, Psyche, Coordination, and Physique). As an unmodified human, she starts with 0 in each and gets to shift up to two ranks around. Mmhhh. Cognition 1, Psyche 0, Coordination -1, Physique 0. As an exceptional person, she also adds one rank and increases Psyche to 1. She also gets to choose two focus attributes for each of the four, which are 1 rank higher. As an exceptional person, one of these eight focus attributes is actually two higher. She goes for:

  • Cognition 1 ->  Knowledgeable 2, Resourceful 2
  • Psyche 1  ->  Charismatic 2, Strong-Willed 2
  • Coordination -1 ->  Agile 0, Sure-footed 1
  • Physique 0 -> Adorable 1, Healthy 1

When attributes are rolled the player rolls a D10 and has to be below or equal to 5 + the (focus) attribute.

Strain

There is mental and physical strain. These are not hit points, but points that can be used to indicate additional effort, and therefore can be spent to either slightly nudge a target number or reroll a failed roll. With Psyche 1 she has 2 Mental Strain, and Physique 0 means 1 Physical Strain.

Skill sets

As an exceptional character, she gets six skill sets, with 18 ranks to distribute among them. Each skill set has three levels described by words, roughly sorted by increasing specialization. When rolling against a skill, the most focused specialization determines the amount of d10 to roll. The lowest die has to be lower or equal to an applicable attribute + the skill set rank.

Her skill sets will be:

  • 4 Researcher -> Biologist -> Marine Ecologist
  • 2 Earth Culture -> Central European -> Middle-Class
  • 3 Outdoors lover -> Survival -> Sailing
  • 2 Corporate Orientation for Poseidon -> Basic Combat Training -> Small Arms Training
  • 4 Public Speaker -> Negotiator -> Presentation
  • 3 Hobby athlete -> Team sports -> Hydroshot

Hydroshot is a sport that emerged on Poseidon, a more aggressive and faster version of Water Polo.

Tags

Each character gets two tags (the PDF says two or three, another says two, and it was clarified a few days ago on Discord that two is correct). Tags are words or short phrases that describe beliefs, old wounds, political clout, or whatever. They can or cannot have mechanical meaning. 

Neva has Distrustful of corporations (+2 when resisting corporate social maneuvers) and Eco Defender (cannot ignore serious harm to the environment).

Tracks

Characters start with one or two tracks, which can be determined by the campaign/GM. They represent concepts that PCs can move towards or away from, like goals or moral stances. Complicated, I know. The bottom line is that they have a normal state, and then two steps towards opposite ends. Each state has two numbers that represent a bonus and malus to target numbers that might apply to actions involving that stance; the normal state has 0/0. So, let’s say we have a character with a track from Sell-out (-4/+4) to Insurgent (+4/-4) via Centrist (0/0), and they are at Insurgent, they could get a +4 when trying to convince other insurgents to help them with something, and a -4 if they would try to convince some government or corporate official. Tracks can be shared between PCs, for example for a group goal.

I will give her Wanted (Underground +4/-4, Trail gone cold +2/-2, Wanted 0/0, Hunted -2/+2, On the Run -4/+4) and omit the group one for the moment.

Ties

Every character has ties, people they are close to. Typically, a PC should have two of them, though depending on the narrative more can be made. Each tie has a name, a description of how they connect, and an obligation. The latter described what the PC does to maintain that relationship. Relationships can also be to organizations.

Not counting people on Earth (and therefore years of travel away) and PCs Neva has ties to:

Vanya Matthai, off-and-on girlfriend she had in Haven, the largest settlement of the planet where she lived until the day, she went AWOL. Since this is a mostly broken relationship, I will not give it a way to maintain, not count it, and just note it here.

  • Sierra Nueva Insurgents         Allies               Provide information and analysis
  • Iker Collazo                            Friend              Emotional support, blowing off steam

Biomods

This one should be pretty straightforward. Biomods are modifications of the body. 

Neva has:

  • A Neural Jack with Uplink (allowing her to connect directly to machinery that has the counterpart, wirelessly).
  • An Implanted Micro-Toolkit with medical tools, though she used it mostly in her scientific work.
  • Swim Bladder, small pockets along the body that allow control of buoyancy and add +1 to swimming/diving rolls.
  • Immunological Symbiotes, which help the immune system and accelerate healing a bit.

We are well below the 125k, but I think that is a fitting set for her. I think only the Neural jack is usually visible, since even with the uplink a port will still exist to connect to anything that can’t receive a wireless signal.

Finally, she would get some gear, but that depends on the GM and the campaign. I will omit it here, and note that she’d have typical field equipment, be part of a ship crew, and therefore would have access to more. She also would have a small gun.

Since there is no character sheet available yet outside a low-resolution image of one, I will link you to this Google doc instead.