2022-01-27

Day 28: Swords of the Serpentine - Adrianna Santambrogio, 'Dri', merchant

Man, I really like this game! Let's make another character! How about Adrianna Santambrogio? The name stems from a great SotS name generator found on a third-party site with tools. Stepping out of the game for a second - the name refers to the concept of sainthood. This gives me the idea of connecting Adrianna to the Church of Denari. Obviously, her family has some role in the hierarchy. Either Church or Ancient Nobility, which are the descendants of the people who made the deal with the goddess that allowed the creation of the city. There might very well be some such families that traditionally have some dealings with the church, right? Mmhh... how about she is officially a merchant of unknown origin, dealing in used (sometimes stolen) goods in the city. But in reality, she is the youngest member of an old, noble family, who spies for the Inquisitors. But she, of course, also shares her findings with her family. Beyond that, she keeps up an intense trade in rumors and secrets - bringing in money, favors, and lots and lots of information. Contacts are her lifeblood, and she has likely made some weird deals. 

Adrianna is Friendly, Patriotic, Secretive, and Religious. For her, the best things in life are:

  • The song of money flowing through the city.
  • My grandmother's approval.
  • Toppling your family's enemies without them ever knowing you had a hand in it.

She isn't the most healthy of people, but she is headstrong (Health 6, Morale 12). For Investigative Abilities, she will have a point in Liar's Tell, Nobility, and Servility, two in Charm, two in City's Secrets, and four in Scurrilous Rumors. The latter makes her a nightmare on the battlefield of intrigue,  since it allows her to know but also effectively create and spread rumors...I have a thought that she will use her shop, and maybe some other places where she works in Denari's interest, and use the opportunities to farm but also spread rumors. She wields the rumor mill like a surgeon the scalpel to make life difficult for people she targets. I take the rest of the IA points over to Allies. Hers are the Church of Denari (2), Ancient Nobility (1, essentially her family), and the Thieves Guild (1). Her sole enemies are the Sorcerous Cabals (1), due to the aforementioned deals, but mainly since she probably made life difficult for them in the past. But I see her accumulating more enemies quickly once play starts. General Abilities are Athletics 4, Preparedness 8, Stealth 8, and Sway 10 - her tongue is really quite sharp when needed!

For Gear I decide on:

  • A tent in the Temple Market, filled with strange, used items.
  • Colorful but practical clothing, embroidered with swans.
  • Shifty manners and ticks that drop away once she is out of her shop.
  • A collection of small, handwritten books, in personal cypher, containing secrets.
  • A lot of customers from all walks of life.
  • A backroom in Sag Harbor, where she trades food to the poor for secrets.

(The last item sadly does not appear in the PDF, the generator has limits).

Fun character, very different from the previous ones. They all would hate each other as well, I think. 

You can find the sheet here.

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