Lottery Result: Neon Noir and Old Ones. Cyberpunk meets the Cthulhu Mythos. Yikes.
“I hate dusk. It means I have another night of dreams ahead of me.
Two years ago, my crew was at the top of the game in this city. We pulled the best jobs, the highest payouts, and the most risk. Everyone knew we’d deliver. And then we were hired for a high-profile extraction, returning some really rich kids who had run away to their parents. No matter how, and no matter what the kids wanted. It should have been a milk run, but finding them proved to be tricky. In the end, Red was able to pull a photo of the twins going into some random warehouse. They were with a bunch of other people, all wearing weird robes, some of which we could identify as very powerful players in organizations across the city. Complicated, but we took it from there.
The whole story ended as they sometimes do, with a shootout. This one on the rooftop of the MKI arcology. But the tentacled monstrosities rising from a lattice on the floor made up of strobing lasers were new. In the end, only Shengen and I made it out alive, and he was barely more than a gibbering lunatic. Mind gone. The kids? One had sacrificed the other to the intruders. But a trans dart meant that they came with us.
Since then, I have been digging deep into some of the blackest databases, and discovered another underground, far below where runners like me usually tread. I have seen things, things that mean I never sleep soundly anymore. And I have found the person ultimately behind the events that took my friends from me. Time to hire a team to get some payback.
I just hope some of them will survive.”
Karen “Wild Thing” DeFouchier is a former mercenary. Let’s stat her up. She is an old hero, and as such gets another Feat, and an Experience, but also an added bullet in her Death Roulette. I will also gift her $1 worth of Cyberware. She also gets another Experience (which has to be a scar) and another bullet in her Death Roulette for the Action Flicks in play.
Role: The Solo (NN)
Trope: Esoteric Scholar (OO) – she spent a long time living far below her former means, using up savings, and digging into any information she could.
Feats: Sprawl (the ability to easily navigate the darker side of the city)
Hard to Kill (obvious)
On the Brink (on the way down to losing their mind)
Memory of a Dream (sometimes she has vague memories of her nightmares that can provide clues)
Her first Experience is a Scar from her team getting wiped out by the cult. The second is a more recent memory - she tried to warn a team off of the same target that wiped hers out by telling her story. They laughed. They also never came back from their run. Also a scar.
Flaw: "The Conspiracy is everywhere!"
Catchphrase: "Don't."
Finally, she gets a point each in Streetwise and Know, a pistol, a phone, and a Scanner Eye and a Reflexes Chip as cyberware. But I also give her three Madness to represent her past experiences. She is a whole lot closer to dropping over the edge into madness.
By the way, this world I really would like to play in.
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