2023-01-12

Tiny Tavern - Iton, priest of Oriri

Time for the last PC, and to wrap up the Next Level Games creation. I feel like doing something non-standard, and maybe more game-connected. How about we borrow a Heritage from some other Tiny D6 game, and adapt it for Tiny Taverns? I opt for Tiny Dungeon Glitterbug. Glitterbugs are sentient beetles, around 3’ tall, with rainbow-colored elytra that can be used to distract people.

Iton is a priest of Orire, who has come to the casino as part of a pilgrimage. He has braved dangerous caverns, brigands, and monsters, just to join the little group and bring the casino back to fame and wealth. He wants it to be a less-than-humble temple, fitting the glamorous life Orire promises those who trust in her gentle guidance. Since Iton has a custom Heritage, I will follow the path outlined in A La Carte to create it, using Tiny Dungeon for guidance. One of his Heritage Traits will be Flutterflight (borrowed from the Pixie Heritage), which means he can fly, albeit a bit slowly. There is no good replacement for Tiny Dungeon’s Rainbow Shell Trait, but I think it would work well enough to just port it one on one for the other Heritage Trait. Then I get to choose three optional traits, one of which I can take now. I think Scrappy works well since a beetle should be tougher than expected. This is a Trait that Panguri can take, and so I am sure it will work well.

For his personal two Traits I will choose Dungeoneer, meaning Iton will never be lost when exploring such places, and Galvanizing - when in a populated area, Iton can test to find help, like a bodyguard or an extra pair of hands. For his Proficiencies, I choose Priest of Orire, Gambler, and Stick Fighting - as a solitary wanderer Iton has learned to defend himself.

His Belief is ‘Always trust in Orire’s invisible guidance.’ Iton is a bit small for a Glitterbug, let’s say 2.5’. His multicolored shell is a bit damaged from his travels, and he still hasn’t found time to molt. His right antenna has been cut in half. His eyes are deep emerald green. He continues shifts in place, and can never quite stand still. He is a quiet one, who sounds grave when he speaks. 

  1. Which one of the other player characters is your closest friend? Why do you consider them to be your bestie?
  2. How did you end up working or living at the Tavern? What is your biggest responsibility there?
  3. What always puts you in a Good Mood? What always ruins your day?

Mmhh.. I think he has started to trust Holly (Like, 1). Zele, however, dislikes him - he freaks her out a bit, and if she is honest she does not like the newcomer intruding into her quiet life. Especially since he seems insistent on shaking things up, which she takes as criticism of what she and Holly have been doing so far. Gryneret freaks him out a little, but he doesn’t like to show it. If he knew their real identity he would be ashamed; alas, he does not (Rival, Secret, 1). Finally, he has spent the last leg of his travel here accompanying Bonanidas, and he has developed a deep affection for her (Love, Secret, 1). That one he does not quite admit to himself.

As for why he is here, I think that is clear. Besides being the head priest, he is also the dealer at the card games. He always is in a good mood when many games happen since each bet is a prayer to Oriri. When someone gets angry due to a loss it ruins his own mood - it is sad to see people not see the lessons the goddess wants to impart.

To finish the tavern, I would now ask the players to draw a map of the place. And to remember to leave some empty areas for potential expansion. But by myself that is a bit boring, so let's not do that. And there are some basic stats to calculate - Reputation and Size will be 2, which is standard. Safety 0 sounds about right, and less-than-average demand of 1. Finally, typically a business of this size and reputation would generate an Income of 4, but this one is failing. Let's make it 2 - the place is very hard to reach, decreasing Demand, and so on.

Find the tavern sheet here, and Iton here

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