2023-01-18

KULT: Divinity Lost - Gerald Linnard, haunted coach

Day three of populating the party for the boarding school horror campaign in KULT.

Content Warnings: War, Violence to Teenagers, Ghosts

Today we will look at the Veteran. Gerald Linnard has seen combat. It is something he will never forget. His life had started a lot more promising - an athletic star with a free ticket to Berkeley, where he found his passion for Geography and History. Then 75000 north Korean soldiers crossed the 38th parallel, and shortly after Gerald volunteered. The less said about his time there the better. But to this day he is sometimes visited by the ghost of the Korean boy he killed. Not that there weren’t others. Just this one wasn’t armed. It was an honest mistake, but it quite literally did not stop haunting him. And with time, other ghosts came along (Dark Secret: Visitations).

While he never really talks about it, the war was the formative experience of his life. He learned discipline, to never feel totally safe, and where his limits are. And what happens when he breaks them. And when he ended up in a MASH, he re-learned compassion. Still, he is (Disadvantage: Haunted - this adds the move to make it actually happen to the Dark Secret) by more than the experience, and still has large empty areas in the corridors of his mind (Disadvantage: Repressed Memories). He has learned to trust his (Advantage: Instincts) when dealing with people, and this turned out to be a bit of a boon when teaching. Pretty inured to pain, he is (Advantage: Hardened), and often impresses the students with his ability to push beyond their limits. Another holdover from that time is that he is an avid (Advantage: Hunter).

His Attributes are Willpower 2, Reflexes 0, and Fortitude 1, as well as Reason 0, Intuition 1, Perception 3, Coolness 1, Violence 2, Charisma -1, and Soul -2. He is not a tall man (167 cm), but stocky, with black hair that is graying prematurely. Lantern jaw, and a serious expression fortified by a scar that runs from the right corner of his mouth into his collar. He wears gloves most of the time since he has a lot of scarring on his palms. Usually, he wears blue suits, swapping them for athletic wear when appropriate. His voice is deep and booming, easily carrying across a tennis field.

As established, Fitzroy and Gerald have been friends since their days in Berkeley (+1 Relation). A few weeks ago he had an …episode… when the ghosts came back. You see, they leave him alone from time to time. In any case, they came back, and he drank himself numb that day. As someone not prone to drinking he didn’t do too well, got drunk far too fast and far too early, and things could have gone badly if The Careerist wouldn’t have seen him. In a rare moment of empathy, she made sure to get him to his rooms safely, and that no one learned of his little mishap. She never asked for anything in return. He thinks highly of her and has the habit of checking in with her from time to time (+1 Relation). Laura has seen him crying when some memories came back, but left him alone and didn’t judge (+0).

As for NPCs, Gerald has become rather sweet on the head of housekeeping, Diana Harold (+2). They have been carefully dating for a while - he has his …issues, and she is a widow. Still, he has thought about popping the question. The principal Martin Nesbitt is someone he talks to from time to time. Pleasant enough fellow, if a bit too out of touch with modern life (+0). Finally, he does get along with the groundskeeper Jack Thompson. They share a passion for hunting, and will sometimes go out together (+1).

And that is Gerald done.

No comments:

Post a Comment