2022-01-16

Day 17: Tiny Taverns - Endre and Selina, friends at the top of the world

And now for the beautiful owners of this rather refined cheese-slinging place. I will make two at once, character generation in Tiny D6 is rather fast, after all. I think I want a proprietor, who doubles as greeter and barkeeper, and the manager, who also does massages. Sounds ok, right?

First, we go with Heritages, and once done I will give names. Let us make the owner a friendly pooka, daughter of Grett. Her name is Endre. Pooka are three, four foot tall, soft fur, long prehensile tails, and are lithe and willowy. Their eyes aren't the sharpest, meaning they often wear spectacles. Their sense of smell is great, though. They tend to like to read and learn and to tinker with gadgets. I get to choose some traits for Endre from the Pooka list. She has to be Spry, and I choose to make her Doozery as well, meaning she needs less sleep each day.

Next, let's make the manager and massage therapist a Panguri called Selina. When you think Panguri, think cat person. I think Selina and Endre are life-long friends and have come here from the big city. Endre has family in the warren, and Panguri suggested they make a life for themselves here. Selina has Feline Senses (read excellent smell and hearing), and also has Claws and Paws. Beyond that, I think she should be Empathic. She is an excellent listener, can tell when someone is lying, and literally smell someone else's emotional state. I want her to be some kind of quiet pool, the emotional center of the spa. And Endre might be the more excitable one, often a bit absent-minded, but friendly and upbeat. Yeah, I like that.

By the way, the book is very explicit on these Traits not having to be fixed; it is perfectly ok to decide your character does not fit the 'standard'; people are diverse, after all. That also goes for pookah and cat people.

Each one gets two Traits from the giant list in the book, that tell us a bit more about who they are. And I home in on Anamchara. These are soul friends, people who are tied together by Karma. They understand each other on a deep, personal level, and can communicate with looks and other nonverbal clues. I want that for both, they would make amazing Anamchara. Lovely! Endre also has Fast Friends, meaning she makes friends really quickly, though she does care about all of them. Not as much as for Selina, but there you go. Selina is Unflappable, which should be self-explanatory.

Now I choose either two Proficiencies or one Proficiency at Mastery level for each of them. These are areas of expertise and are essentially made up by the player. And this is easy - Endre has a Barkeeping and Hospitality, Selina Management and Massage Therapy. Nothing Martial here. Maybe an unknown third (or fourth, or fifth) player would deliver that. Then again this is a spa, not an arena. Oh, along the way I decided that Regell is a rival of Panguri, competing with her for the attention of any guests. Minka spies on Endre, mostly since she thinks that a Pooka who lived in the big city must have some cool stories and maybe even gadgets hidden somewhere.

Then I have to come up with the character Beliefs, one-sentence statements that summarize the core of their worldview. Selina believes that "Money is best in her pocket", and Endre that "Everyone has an important role in life". A match made in heaven.

Two things remain - determining belongings (kind of not needed, they get a basic kit and the rest is on the map), and answering three questions for them.

  1. Which one of the other player characters is your closest friend? Why do you consider them to be your bestie? Obvious for both.
  2. How did you end up working or living at the Tavern? What is your biggest responsibility there? Also done for both.
  3. What always puts you in a Good Mood? What always ruins your day?

Selina always has a good mood when she made some great profit. It ruins her day when Endre feels bad. Endre has a good mood when she gets to spend some quality time with an Alpkees sandwich and a good tea. She has a bad mood if a customer is unreasonably rude.

Mechanically, these answers determine some relationships (already done with the Anamchara Trait), the second question is important in the narrative, and the game does care about moods to help drive the drama. I could determine more relationships, but I think that is better done in the game.

Since we do not have any spellcasters, we are done. Please find Endre here, and Selina here.

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